louis Armstrong. Denzel Washington. * Oprah Winfrey. « Black Americans, all, who’ve left a vital, indelible mark in the world of entertainment. But that’s just a start. For Black History Month, we offer a board game on important people in the arts. Use this game to test how much you know. Or use it to leam something By working your way around the board, you’ll meet fascinating people who’ve made remarkable contributions to literature, music, dance, television and film Some ques tions are SOURCES: The World Book Encyclopedia; Britannica.com: “Black Women How much do you know about black leaders in arts and entertainment? Take our test andfind out. about people living today, so current you can see them on TV, in movies or concerts. Others focus on people from the past, their stories found in books or on the Internet. OK, everybody ready? You need one die and playing pieces for each team (coins for one team, buttons for the other, for example) to mark the squares. The game ends when every square has a marker. It might be helpful to have a non player checking answers. HERE’S HOWTO PLAY: Divide into two teams and flip a coin to see who goes first. The first team throws the die and moves the appropriate spaces. If the team answers the question correctly, place a marker on that square (the marker remains throughout the game) A special supplement to The Behrend Beacon If the team gets it wrong, the other team tries to answer that question and marie the square. If no team answers the question correctly, the square remains empty for this round. The second team then throws the die and proceeds around the board. (Note: Each turn begins at the open square after the last question asked. For instance: The first team rolls a three and lands on the question about the Pulitzer Prize winning playwright The next team starts counting with the fourth square. Let’s say that team rolls at two. The team’s ques tion will be about the St Louis dancer.) Teams continue throwing the die and moving around the board, skipping squares filled with markers. Teams will have to travel around the board more than once to hit every square. The team with the most markers on the board wins. But if you’ve learned something along the way, how can you lose? BY LIZ DOUP AND MARGO HA. SUN-SENTINEL, SOUTH FLOI ILLUSTRATIONS BY BONNIE LALLKY-SEIBER V-Ol 'B-6 'O-8 ‘v-z 'B-9 'O-S ‘O'* 'B*6 'V;Z ‘O-1 :SU3«SNV