The Behrend beacon. (Erie, Pa.) 1998-current, February 22, 2002, Image 8

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    louis Armstrong. Denzel Washington.
* Oprah Winfrey.
« Black Americans, all, who’ve left
a vital, indelible mark in the world of
entertainment.
But that’s just a start. For Black
History Month, we offer a board game on
important people in the arts. Use this
game to test how much you know. Or use
it to leam something
By working your
way around the
board, you’ll
meet fascinating
people who’ve
made remarkable
contributions to
literature, music,
dance, television
and film
Some ques
tions are
SOURCES: The World Book Encyclopedia; Britannica.com: “Black Women
How much do you know about black leaders in
arts and entertainment? Take our test andfind out.
about people living today, so current you
can see them on TV, in movies or concerts.
Others focus on people from the past, their
stories found in books or on the Internet.
OK, everybody ready? You need one
die and playing pieces for each team
(coins for one team, buttons for the other,
for example) to mark the squares. The
game ends when every square has a
marker. It might be helpful to have a non
player checking answers.
HERE’S HOWTO PLAY:
Divide into two teams and
flip a coin to see who goes first.
The first team throws the die
and moves the appropriate
spaces. If the team answers the
question correctly, place a
marker on that square (the
marker remains
throughout the game)
A special supplement to The Behrend Beacon
If the team gets it wrong, the other team
tries to answer that question and marie the
square. If no team answers the question
correctly, the square remains empty for
this round. The second team then throws
the die and proceeds around the board.
(Note: Each turn begins at the open
square after the last question asked. For
instance: The first team rolls a three and
lands on the question about the Pulitzer
Prize winning playwright The next team
starts counting with the fourth square. Let’s
say that team rolls at two. The team’s ques
tion will be about the St Louis dancer.)
Teams continue throwing the die and
moving around the board, skipping
squares filled with markers. Teams will
have to travel around the board more than
once to hit every square. The team with
the most markers on the board wins.
But if you’ve learned something along
the way, how can you lose?
BY LIZ DOUP AND MARGO HA.
SUN-SENTINEL, SOUTH FLOI
ILLUSTRATIONS BY
BONNIE LALLKY-SEIBER
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